Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZqwKn-NVDUD-brVV2-pnCsE-zT2JE | 9/14/4 | 68.7 | 0.72 | 2026-07-09 23:37:05 · 23m 12s | |
| CSGO-aHFqH-GXoUp-ebnSk-ShyDj-q4yUO | 11/16/3 | 47.5 | 0.77 | 2026-07-06 01:13:47 · 34m 5s | |
| CSGO-ARw2o-5Mr9D-hUfnB-M3zbM-mnnYF | 16/17/4 | 64.1 | 0.97 | 2026-07-05 01:08:13 · 32m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.