Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OW3ZW-DeSwc-h2pRm-CyyxX-FHtdA | 17/19/7 | 97.9 | 1.18 | 2026-07-05 15:00:35 · 36m 28s | |
| CSGO-S3oQF-nSwzA-E9qcM-n4xUG-59qBE | 19/9/6 | 117.8 | 1.72 | 2026-07-05 13:34:35 · 26m 28s | |
| CSGO-qE4nR-wXjAU-TBv9b-p7NtN-X8kXM | 12/17/3 | 60.7 | 0.81 | 2026-07-05 12:55:51 · 32m 20s | |
| CSGO-ziSqi-ny3C6-rULkb-AAGCV-FmhvN | 8/12/14 | 73.6 | 0.97 | 2026-07-05 12:17:27 · 34m 3s | |
| CSGO-WhDXc-HzhMr-HLfYh-LvNQr-jhLfN | 12/16/10 | 88.6 | 1.03 | 2026-07-03 19:46:21 · 28m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.