Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EpBQv-CqY79-JkHBW-uhadw-YBLDR | de_debris |
7/10/3 | 88.1 | 0.83 | 2026-07-09 11:26:46 · 10m 5s |
| CSGO-deT92-a9uJm-FdA45-KenTf-K564E | 17/12/3 | 92.1 | 1.36 | 2026-07-08 16:41:36 · 29m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.