Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A4ZYW-NatED-xVmCZ-RyPrF-CUQ7B | 12/16/9 | 78.6 | 1.04 | 2026-07-30 02:54:15 · 30m 56s | |
| CSGO-Rc4Xq-W8UyD-vOsr3-HJN4T-B7r4N | 14/19/4 | 66.6 | 0.83 | 2026-07-15 04:22:19 · 24m 24s | |
| CSGO-i9NhM-L8cc7-JZCxL-UEFJU-nuGvM | 24/13/4 | 111.7 | 1.78 | 2026-07-10 05:50:36 · 25m 36s | |
| CSGO-vfz5d-f9jsF-A2eGG-iCnUU-a6KbM | 24/15/4 | 122.3 | 1.74 | 2026-06-30 13:34:24 · 35m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.