Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uSn6q-yyVdE-KF4sA-BBH3Z-YGwPB | 8/16/3 | 61.4 | 0.61 | 2026-07-12 07:15:09 · 23m 8s | |
| CSGO-ahy3B-3n3WJ-mcqJV-AQ8Cn-Eis8O | 15/16/4 | 87.8 | 1.13 | 2026-07-12 05:40:49 · 32m 26s | |
| CSGO-xwfjJ-Q45WF-ckX3J-PZiFm-9D5qB | 19/15/6 | 99.0 | 1.34 | 2026-07-11 06:40:30 · 35m 56s | |
| CSGO-Xan2Y-KVeo6-vP6Ru-x3O4D-QdvLA | 8/16/5 | 74.1 | 0.78 | 2026-07-11 06:14:28 · 21m 55s | |
| CSGO-3zpWH-Gdna6-wxK2R-d8PHV-jvV9G | 23/13/8 | 100.8 | 1.61 | 2026-07-11 05:37:07 · 30m 53s | |
| CSGO-SckAx-i22DM-G6MNL-mjmHY-f6KbM | 9/18/2 | 36.0 | 0.35 | 2026-07-04 04:35:55 · 41m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.