Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-swGsO-pCkUH-bHqvG-A3q7q-vsCxH | 20/14/8 | 75.4 | 1.38 | 2026-07-12 12:32:59 · 35m 19s | |
| CSGO-S3Ua9-38kMz-XSQqc-YDqbN-M8MkO | 30/15/4 | 132.5 | 1.95 | 2026-07-04 23:09:53 · 32m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.