Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AvneX-cftr6-RBPfR-7vOOL-CxhaB | 15/12/5 | 75.8 | 1.23 | 2026-07-05 18:30:28 · 29m 26s | |
| CSGO-b2EHU-j4zkD-GPGYC-e4mWB-jTiLJ | 11/14/1 | 52.8 | 1.20 | 2026-07-05 18:12:42 · 12m 59s | |
| CSGO-UBGAm-XsKpU-9fDkh-jWDPX-4P47M | 10/6/6 | 88.5 | 1.38 | 2026-07-05 12:31:58 · 22m 48s | |
| CSGO-dL7J2-Hvbbq-SG25Y-Hs7P7-Vp8eD | 12/15/11 | 73.0 | 1.02 | 2026-07-05 11:57:26 · 28m 45s | |
| CSGO-p4vtS-6ShZM-ZFa5m-bsNni-APxDK | 10/17/2 | 47.5 | 0.63 | 2026-07-03 15:50:21 · 29m 35s | |
| CSGO-QhbAS-cvFwu-pLQ5c-2hs6N-LJOMB | 8/19/5 | 64.1 | 0.53 | 2026-07-01 19:17:48 · 28m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.