Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bWJFu-Cen9J-mctx9-Xkmkb-KQM6H | 14/14/4 | 84.4 | 1.02 | 2026-07-09 05:29:15 · 29m 38s | |
| CSGO-v3cQs-pGT2e-TDFFu-USMa8-DKoJN | 22/16/5 | 107.6 | 1.50 | 2026-07-09 04:40:18 · 35m 40s | |
| CSGO-kzmPG-PpDWK-qKNFR-R3uUi-OO2xK | 26/16/7 | 119.7 | 1.71 | 2026-07-09 03:27:34 · 37m 31s | |
| CSGO-kbNkB-jVREB-T2fTL-rPUwj-34OJM | 27/17/12 | 123.7 | 1.71 | 2026-07-09 02:36:55 · 38m 0s | |
| CSGO-SHpFF-GawTt-qRxYf-ZwbAp-xrquL | 11/19/6 | 76.4 | 0.69 | 2026-07-08 22:39:16 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.