Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RfMeq-eHLyj-P4kti-FKrQT-a6KbM | 13/14/5 | 64.5 | 1.11 | 2026-07-10 21:41:02 · 27m 7s | |
| CSGO-FsnLk-GRJFG-scuNA-xTuwv-YrJTK | 12/19/4 | 73.9 | 0.73 | 2026-06-29 08:55:19 · 30m 5s | |
| CSGO-upXuh-rhV9h-rvCkS-4MUoc-pZG8D | 22/17/8 | 105.7 | 1.53 | 2026-06-29 08:10:15 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.