Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dskc9-fuYUB-euLXy-LjpOk-WEDVF | 14/11/8 | 100.9 | 1.51 | 2026-07-05 22:37:57 · 24m 36s | |
| CSGO-a4Yz3-9ZC3t-FaAJZ-6i4hq-nNjeC | 10/19/4 | 65.7 | 0.58 | 2026-07-05 21:18:14 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.