Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ApLJ7-O9E8b-8SEb3-fOnNU-u7GaA | 14/17/5 | 73.3 | 1.02 | 2026-07-04 17:13:27 · 30m 11s | |
| CSGO-sarUK-EV66U-FmcXV-CdyQG-Yo9aC | 11/8/2 | 65.2 | 1.06 | 2026-07-04 16:39:16 · 30m 40s | |
| CSGO-uM2ft-jUo7R-r557K-W3Jx8-LVoxA | 18/17/4 | 71.2 | 1.09 | 2026-07-04 15:23:43 · 38m 43s | |
| CSGO-UrXFF-fWMx4-r9TtX-Bm2ah-OYTSH | 12/16/4 | 82.9 | 0.94 | 2026-06-29 20:53:14 · 28m 18s | |
| CSGO-vToky-Xsh2m-mmvyf-DdMbA-7xEOP | 18/11/6 | 96.6 | 1.47 | 2026-06-29 20:05:18 · 39m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.