Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rMCkX-aZbeX-uD3pU-E7JqK-ScHLH | 24/13/3 | 95.6 | 1.53 | 2026-07-02 17:22:59 · 47m 18s | |
| CSGO-ETmb8-PsLjR-fwoC8-8GmGC-eosSJ | 11/13/6 | 64.7 | 0.94 | 2026-07-02 15:46:48 · 35m 13s | |
| CSGO-meAxY-sdh57-Fzzv4-YN6iy-5AnkP | 14/17/2 | 78.2 | 1.02 | 2026-06-30 18:17:34 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.