Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JayQu-tyGfm-fbfc7-FXvwD-Zy3xK | 0/3/1 | 20.3 | 0.00 | 2026-07-17 16:36:33 · 2m 47s | |
| CSGO-94HYV-A3XJq-S6A32-v3XXR-CcMLH | 20/9/4 | 107.9 | 1.77 | 2026-07-09 21:52:19 · 24m 46s | |
| CSGO-sHSGf-EkPJC-EX4Yz-TonJv-NMOtQ | 19/19/4 | 65.6 | 1.16 | 2026-07-04 18:24:12 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.