Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CWdtG-YPqni-HTeYY-nLW3d-FZieC | 19/12/5 | 96.8 | 1.45 | 2026-07-10 02:50:38 · 35m 48s | |
| CSGO-zF2tn-vGQPV-GaiK5-F9NcL-sbjsF | 18/17/4 | 75.3 | 1.17 | 2026-07-07 23:03:02 · 32m 38s | |
| CSGO-YVjpr-4YU3J-y3wem-od2kD-rcpmJ | 8/16/1 | 63.1 | 0.56 | 2026-07-07 01:34:44 · 24m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.