Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JBpap-6PmZv-TnxL3-KD4RB-FpQuK | 5/13/1 | 35.9 | 0.32 | 2026-07-09 03:08:29 · 21m 38s | |
| CSGO-qrJoL-vD7ax-aBCpe-D7MmY-zQJLH | 9/14/2 | 46.4 | 0.78 | 2026-07-09 02:37:33 · 23m 3s | |
| CSGO-xU8Yk-BcScJ-fpoLO-75eQk-APxDK | 3/14/3 | 37.9 | 0.22 | 2026-07-09 02:04:33 · 22m 24s | |
| CSGO-AAWTv-QdUMv-M3CVQ-ycXHa-Uu8GJ | 3/16/0 | 24.1 | 0.05 | 2026-07-08 14:08:00 · 24m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.