Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qUHk4-DWJd2-YM3Ot-XC8m2-VqKPJ | 18/11/2 | 89.5 | 1.48 | 2026-07-29 16:16:34 · 27m 59s | |
| CSGO-zhKh5-Zu2UP-fQCsK-sudp3-drxPB | 24/13/5 | 112.2 | 1.87 | 2026-06-30 13:39:41 · 29m 12s | |
| CSGO-kOvkE-8tNBp-VaJrb-DVMAR-d7xbE | 21/7/3 | 97.2 | 1.88 | 2026-06-28 19:09:00 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.