Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RrEpw-iWehC-sEnqM-TO7Sy-zUwsP | 10/15/3 | 53.5 | 0.77 | 2026-07-09 07:50:00 · 28m 43s | |
| CSGO-uraiY-sV2UY-2AYkO-ozbQw-XfP7B | 18/6/1 | 75.5 | 1.72 | 2026-06-30 21:25:40 · 26m 7s | |
| CSGO-oGpt2-BOLWb-xQz87-E6qdt-QCZQM | 5/15/4 | 48.4 | 0.29 | 2026-06-29 15:40:10 · 24m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.