Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3PmuK-WQFip-hMttE-JLOyf-dE4BO | 10/14/3 | 80.6 | 0.82 | 2026-07-14 22:31:51 · 27m 13s | |
| CSGO-irJ8S-svXVt-WdEXq-o2JNj-xOYQM | 14/15/8 | 62.1 | 1.10 | 2026-07-08 06:25:45 · 31m 33s | |
| CSGO-AiZr2-VHFUv-bAJUS-hktRu-z2dOQ | 10/11/3 | 70.3 | 1.08 | 2026-07-08 05:59:09 · 24m 56s | |
| CSGO-sjRp3-FYrK3-waJrO-WAfLb-wPdKP | 10/15/6 | 61.4 | 0.79 | 2026-07-08 05:25:37 · 31m 29s | |
| CSGO-EckxY-CSb37-nmFOH-ORoiK-kHBxH | 19/12/6 | 92.7 | 1.49 | 2026-07-07 05:13:00 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.