Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oFuTD-tJu8m-mOLQL-zVLw3-VeruL | 22/12/5 | 92.1 | 1.45 | 2026-07-12 08:25:46 · 32m 5s | |
| CSGO-ubks8-cquAM-7spMR-AszHO-iwa3K | 25/8/5 | 173.4 | 2.42 | 2026-07-10 07:25:41 · 29m 10s | |
| CSGO-rC7Oj-86uW8-7wX9k-9uSr3-zz8aC | 11/16/5 | 71.9 | 0.84 | 2026-07-09 05:53:50 · 30m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.