Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZwE7j-eSVeD-tMTVL-BaX3L-hbRuK | 11/15/1 | 64.5 | 0.80 | 2026-07-31 22:44:48 · 24m 13s | |
| CSGO-8bVKV-JXRcS-3e4Gt-bN8Ha-YPVeL | 32/20/4 | 104.5 | 1.55 | 2026-07-30 16:39:24 · 50m 2s | |
| CSGO-anVti-aMZMM-G3JoC-bB5Pk-WPeyC | 21/16/8 | 108.5 | 1.43 | 2026-07-06 19:53:13 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.