Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WxaMR-tEYON-E6AqJ-e4iVt-z2dOQ | 18/16/6 | 99.7 | 1.23 | 2026-07-10 03:17:47 · 36m 19s | |
| CSGO-6AfbD-kKVob-szuw3-xmXJP-xkJ9P | 19/19/5 | 76.5 | 1.11 | 2026-07-10 02:35:06 · 38m 9s | |
| CSGO-LwkQk-GkAYu-uAnKz-Wdxqj-iiQZQ | 13/17/4 | 73.2 | 0.83 | 2026-07-10 01:58:53 · 30m 41s | |
| CSGO-UrsUS-uiZRO-EbCY4-5EcZh-utHrL | 24/16/7 | 113.3 | 1.57 | 2026-07-09 01:40:31 · 42m 0s | |
| CSGO-uzxN3-seJOd-pqsk2-UzRxZ-zFqqK | 22/16/3 | 112.9 | 1.48 | 2026-07-05 00:13:17 · 35m 17s | |
| CSGO-Gyn6E-O4ONi-bLoJH-yRR6R-xGUrC | 25/18/6 | 106.7 | 1.49 | 2026-07-03 02:29:42 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.