Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qqq7m-hvJGZ-za7pT-LHhxX-YkkfO | 13/18/2 | 63.1 | 0.80 | 2026-07-16 12:41:09 · 39m 4s | |
| CSGO-PrFz7-RXRFB-bRC5y-9ep3O-DbtSJ | 23/18/6 | 105.0 | 1.37 | 2026-06-30 11:56:40 · 38m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.