Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vqRUX-yv9k9-C2ZjC-wMO7d-WFPEL | 20/19/4 | 95.9 | 1.18 | 2026-07-12 16:38:03 · 36m 14s | |
| CSGO-uxVFU-hO7eR-RfrUv-3LZYh-LtjPK | 13/6/6 | 111.7 | 1.71 | 2026-07-11 16:08:44 · 21m 6s | |
| CSGO-yHpNM-HWBCx-Euque-OaFUR-HnF8D | 14/17/1 | 76.5 | 0.97 | 2026-07-06 14:03:39 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.