Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZvFBs-6Uh6Q-hmbn8-8y6PM-dcf8E | 18/15/5 | 95.7 | 1.27 | 2026-07-11 21:44:15 · 28m 51s | |
| CSGO-YCMtX-v5dp5-8xnjd-CfTov-YrJTK | 8/12/8 | 77.8 | 0.90 | 2026-07-11 20:17:25 · 25m 48s | |
| CSGO-yW24c-RonAB-DRwjN-JZyGt-uMOcF | 7/20/3 | 38.4 | 0.46 | 2026-07-11 19:33:48 · 39m 12s | |
| CSGO-8kykY-bFHWh-DquZJ-CUxaL-iTyTC | 8/15/4 | 62.0 | 0.59 | 2026-07-11 18:59:59 · 30m 4s | |
| CSGO-XfEHj-ZdjNM-qcjZZ-qQHXQ-ZR9jE | 10/15/2 | 61.5 | 0.72 | 2026-07-02 21:00:24 · 23m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.