Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-463JU-aWLop-ibsss-tyync-VQksF | 18/16/3 | 91.4 | 1.12 | 2026-07-12 15:08:29 · 36m 51s | |
| CSGO-fhaSU-dEukv-Pfi2j-76JZR-Q8urD | 7/21/2 | 39.3 | 0.33 | 2026-07-09 21:20:03 · 36m 45s | |
| CSGO-p8Gf3-4mw7B-iqUVK-R6a8x-kfFnK | 14/16/1 | 74.2 | 0.93 | 2026-07-09 00:46:19 · 31m 8s | |
| CSGO-3pGrb-8kC6A-uW4hZ-zmn3X-rPdKP | 15/9/4 | 108.7 | 1.51 | 2026-07-09 00:14:48 · 28m 38s | |
| CSGO-GABfS-7NeGq-GJyJk-jXKvB-soi9Q | 16/8/8 | 98.6 | 1.60 | 2026-07-08 09:15:13 · 22m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.