Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLdwh-vAqkJ-j4vpv-7XD55-MBCYN | 23/17/3 | 119.5 | 1.41 | 2026-08-01 20:27:41 · 35m 19s | |
| CSGO-GWLaO-CMp7o-MqLP4-awd6X-CRh8E | 29/15/7 | 140.8 | 1.92 | 2026-07-06 19:21:15 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.