Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S6nSm-EFuSE-YJ6jX-7HJvr-T3kwG | 9/13/4 | 53.5 | 0.81 | 2026-07-09 10:28:36 · 31m 33s | |
| CSGO-jbcoN-vGufp-LHcyv-COMmw-QMqBE | 14/19/6 | 78.5 | 0.93 | 2026-07-07 10:53:24 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.