Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tSYVk-xNZYJ-Nwp5T-nf2mj-6395Q | 20/19/12 | 115.7 | 1.47 | 2026-07-04 22:14:00 · 29m 47s | |
| CSGO-u28qz-kAjiA-ohQEh-boYGe-t5cVG | 5/15/4 | 44.6 | 0.32 | 2026-07-04 21:50:35 · 20m 12s | |
| CSGO-ufeCX-KnaGd-UXcHV-4tMCh-htRBD | 23/17/5 | 120.2 | 1.58 | 2026-07-04 21:16:32 · 29m 4s | |
| CSGO-2RFaR-Gd3RO-GOOzH-Ed4S4-iMMoD | 19/19/10 | 94.5 | 1.22 | 2026-07-04 20:33:45 · 38m 53s | |
| CSGO-eeMHy-GBdLe-kWj5a-KkvkJ-fnnYF | 13/16/6 | 91.2 | 1.03 | 2026-07-04 20:05:26 · 25m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.