Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VwNkJ-5oitb-3Oezw-cuF99-eympQ | 13/17/6 | 69.5 | 0.94 | 2026-07-09 09:08:33 · 36m 8s | |
| CSGO-F6eRP-DjCRs-KAc73-A3Koc-84fGH | 8/14/4 | 59.0 | 0.65 | 2026-07-09 02:48:42 · 24m 7s | |
| CSGO-ch6bF-f4yz2-8nVno-yDJdX-rPdKP | 17/10/1 | 86.4 | 1.36 | 2026-07-06 08:21:50 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.