Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8qByL-CqOLx-FAnFW-FAtZx-s2ohH | 10/13/4 | 83.3 | 1.01 | 2026-07-08 17:54:39 · 22m 43s | |
| CSGO-HxkcM-bS2HJ-3shbV-6qaFy-zMOcF | 13/16/5 | 55.9 | 0.86 | 2026-07-07 02:41:55 · 36m 22s | |
| CSGO-LfOXu-pxdxn-9cNcz-553oW-aQ4qB | 4/17/4 | 37.4 | 0.32 | 2026-07-07 01:56:38 · 34m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.