Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u6uau-O48Gi-Ew48t-TBWdB-CLAMK | 18/14/4 | 80.6 | 1.22 | 2026-08-01 18:46:45 · 36m 22s | |
| CSGO-5bDJk-cmVso-DUhBB-7sHG3-OAqVQ | 6/16/11 | 62.9 | 0.68 | 2026-07-05 05:22:26 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.