Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dhKnO-aB9JD-ehySE-mQwCj-hXWDJ | 8/15/2 | 41.4 | 0.53 | 2026-07-08 22:16:28 · 30m 33s | |
| CSGO-oBZK6-26PpF-KxBSB-f98em-93aNE | 7/17/4 | 47.3 | 0.59 | 2026-07-08 21:36:34 · 37m 6s | |
| CSGO-Fiu87-wm3Mv-vZp5e-wyL7p-dDWPA | 8/19/5 | 48.5 | 0.53 | 2026-07-08 20:57:28 · 35m 25s | |
| CSGO-9RBZ3-hDFyy-zSvmc-yfEyX-CbAbC | 7/19/3 | 34.7 | 0.39 | 2026-07-08 20:19:59 · 28m 27s | |
| CSGO-zeeOp-DAAzy-S3uyV-xv8OJ-9mnpQ | 7/18/5 | 55.6 | 0.51 | 2026-07-08 19:44:24 · 30m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.