Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yL3uD-aSDLi-GQmz5-4c8pz-fqbNE | 24/14/7 | 113.1 | 1.68 | 2026-07-08 05:59:08 · 32m 20s | |
| CSGO-KGGMs-HROH4-8tGSV-XtRXA-vdueM | 18/15/6 | 91.4 | 1.26 | 2026-07-06 06:30:01 · 33m 33s | |
| CSGO-OkYsa-8Nkde-N5U4A-dkk9f-SuHaA | 16/19/5 | 87.1 | 1.06 | 2026-07-05 07:48:25 · 30m 16s | |
| CSGO-XHyDq-zhVyx-XfcsT-wQNCU-HGXbD | 23/10/5 | 115.6 | 1.80 | 2026-07-04 02:38:04 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.