Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vXoF7-To3r2-xYvJE-4PCZe-ciQZQ | 10/16/2 | 61.5 | 0.64 | 2026-07-15 03:51:00 · 25m 27s | |
| CSGO-2L2os-VRjVi-DFv6o-Grjku-7BLwF | 12/18/5 | 62.5 | 0.67 | 2026-07-10 04:26:14 · 33m 27s | |
| CSGO-P4Ewm-vJZsh-SWHxx-Qr64E-CoRqJ | 14/4/2 | 142.6 | 2.30 | 2026-07-09 18:27:16 · 12m 31s | |
| CSGO-p8CpP-UJEeb-KWS7Z-Z2DOE-9TxoO | 18/6/2 | 79.2 | 1.70 | 2026-07-05 18:52:45 · 26m 50s | |
| CSGO-qPSK8-Of763-XsHCB-A7wLH-KdWXC | 23/11/3 | 154.6 | 2.14 | 2026-07-04 05:59:35 · 19m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.