Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JBpap-6PmZv-TnxL3-KD4RB-FpQuK | 7/13/1 | 69.2 | 0.67 | 2026-07-09 03:08:29 · 21m 38s | |
| CSGO-qrJoL-vD7ax-aBCpe-D7MmY-zQJLH | 12/14/6 | 95.2 | 1.05 | 2026-07-09 02:37:33 · 23m 3s | |
| CSGO-xU8Yk-BcScJ-fpoLO-75eQk-APxDK | 11/15/3 | 80.3 | 1.03 | 2026-07-09 02:04:33 · 22m 24s | |
| CSGO-WTCo6-AF8uy-HPiED-DSESc-VFJPJ | 1/13/4 | 31.4 | -0.05 | 2026-07-08 22:27:13 · 17m 46s | |
| CSGO-AEuFq-CosYq-EdsOz-SNACr-f3acP | 9/18/8 | 80.3 | 0.65 | 2026-07-08 21:44:19 · 24m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.