Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cu64F-8nKVM-M4a3d-i97v4-PquaL | 8/11/3 | 43.6 | 0.77 | 2026-07-03 19:58:27 · 31m 31s | |
| CSGO-d4NWc-3CZd4-pSvQ5-JDQHQ-LmztJ | 8/14/2 | 59.4 | 0.64 | 2026-07-03 19:27:46 · 23m 34s | |
| CSGO-hOAen-Ff8Bk-vwEOB-WM3x3-PCqYF | 14/19/3 | 68.3 | 0.76 | 2026-07-01 20:14:59 · 41m 27s | |
| CSGO-YTDKa-YuAJr-7E55b-xKMqz-G3bJD | 9/9/3 | 69.2 | 1.09 | 2026-07-01 19:42:03 · 28m 48s | |
| CSGO-Tbaxb-LeAJh-cwHHR-vZTbT-FwAQL | 15/10/1 | 67.9 | 1.26 | 2026-07-01 19:04:47 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.