Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CmXjv-8NHRn-ptz6j-XaLsN-AoaAB | 16/17/4 | 82.9 | 1.06 | 2026-07-10 19:21:43 · 32m 8s | |
| CSGO-jEMoP-JAx8H-5cHiv-NxbNt-n2ohH | 13/16/3 | 82.9 | 0.98 | 2026-07-10 18:15:16 · 29m 2s | |
| CSGO-fj9Ba-MzXH6-DjqEJ-4cC7C-opWTB | 20/14/9 | 99.7 | 1.47 | 2026-07-09 19:41:39 · 30m 31s | |
| CSGO-TJASs-WxSvS-uMhp9-FjFDb-25TCP | 22/12/3 | 112.5 | 1.62 | 2026-07-04 20:35:25 · 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.