Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iXLNG-LEwVa-xxw6H-hBCZs-JfX2Q | 14/18/4 | 70.9 | 0.83 | 2026-07-03 03:52:40 · 35m 15s | |
| CSGO-8bLVo-7xoLr-V5Dt8-pB2eD-CyEOP | 10/16/2 | 67.4 | 0.68 | 2026-07-03 03:23:15 · 26m 35s | |
| CSGO-ysvPC-GHoNP-bpyw4-zqmqJ-OKNQC | 18/18/9 | 96.4 | 1.30 | 2026-07-03 02:44:05 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.