Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ti6e7-5Ux9Z-qEJqn-Li9pT-ebaEC | 17/18/6 | 84.2 | 1.09 | 2026-07-09 19:25:19 · 40m 6s | |
| CSGO-n4vPN-n8Gc3-Pm6ja-8yfBj-6395Q | 25/18/8 | 82.0 | 1.37 | 2026-07-09 01:19:28 · 51m 30s | |
| CSGO-v62wT-cCw27-n59Sv-vaEhW-EQM6H | 18/15/1 | 87.6 | 1.34 | 2026-07-05 03:08:48 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.