Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hLASY-LCX8v-x6eio-eODrG-pJGrL | 11/13/2 | 71.4 | 0.83 | 2026-07-09 01:18:25 · 26m 50s | |
| CSGO-VO4jV-HSCHQ-AeGjn-U4PKa-F5WwP | 3/5/3 | 44.3 | 0.85 | 2026-06-30 15:38:20 · 20m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.