Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CisjV-9L7qX-55emf-4kZME-VKD7K | 5/15/0 | 38.0 | 0.18 | 2026-07-09 08:25:53 · 23m 2s | |
| CSGO-ZrqKU-z6QZ6-uC2VV-jHpsT-u7GaA | 10/18/6 | 47.4 | 0.72 | 2026-07-08 07:39:51 · 30m 14s | |
| CSGO-c9P7C-9DNte-vf2ye-Y7sP3-VUPRO | 7/17/2 | 41.0 | 0.36 | 2026-07-08 06:46:10 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.