Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tRWat-CJrNU-XEX8T-Me4Lo-7NKDR | 13/13/2 | 86.3 | 1.12 | 2026-07-11 02:09:41 · 26m 38s | |
| CSGO-VZOtw-ORa53-2YBQ5-EqoD7-Mzi5P | 14/13/2 | 80.4 | 1.10 | 2026-07-09 02:52:19 · 30m 49s | |
| CSGO-ne4nm-xtZLP-GRSjH-Vfsqt-j34uC | 16/18/9 | 71.8 | 1.12 | 2026-07-07 22:32:57 · 30m 0s | |
| CSGO-R4bky-vhb25-JpseQ-c9u6b-otB3J | 12/15/2 | 64.0 | 0.88 | 2026-07-05 03:52:18 · 34m 23s | |
| CSGO-CFbeV-3wsL7-S5X3a-obvAc-Z6ZkF | 9/17/1 | 55.0 | 0.54 | 2026-07-04 19:02:15 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.