Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WF2Uo-c62SQ-ZiYzK-A2W6x-RMwzF | 10/18/9 | 47.1 | 0.76 | 2026-07-29 19:46:12 · 40m 32s | |
| CSGO-LK845-anSSx-ybAbN-HHj4a-UjenL | 18/15/6 | 85.0 | 1.29 | 2026-07-15 19:29:20 · 39m 2s | |
| CSGO-mi7kT-k2NZJ-Wh2JY-68kO3-CLtCQ | 10/6/3 | 64.7 | 1.27 | 2026-07-07 13:14:32 · 24m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.