Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W8Kk9-pnuX5-Kr4NX-5sePh-ttB3J | de_debris |
4/9/1 | 35.9 | 0.56 | 2026-07-09 01:45:23 · 11m 58s |
| CSGO-hTp7t-3pwNo-6bDbJ-RXaxy-pM6dK | de_eldorado |
9/11/1 | 61.1 | 0.88 | 2026-07-09 01:03:47 · 15m 16s |
| CSGO-5to5i-8OmV7-GcNWq-UpOuD-ox6iL | de_debris |
5/10/4 | 61.6 | 0.56 | 2026-07-09 00:45:36 · 15m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.