Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uUtaX-7UFdz-Do6Mk-WDoti-aYK9P | 9/15/2 | 31.5 | 0.65 | 2026-07-10 19:28:37 · 28m 59s | |
| CSGO-xXXXD-6ycvf-Q5Kzw-Pm9du-UNv5G | 13/17/3 | 59.4 | 0.84 | 2026-07-06 17:26:45 · 40m 1s | |
| CSGO-d3FPm-aTfky-6QAL7-uZcrQ-q7NQC | 5/16/3 | 40.4 | 0.34 | 2026-07-06 16:57:04 · 26m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.