Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rFK4U-MS8yW-b54a2-zrRHd-k4yUO | 28/12/4 | 119.3 | 1.94 | 2026-08-01 04:39:24 · 34m 47s | |
| CSGO-mTRSK-bZdOM-z3fkk-JycRV-ym7SA | 15/17/8 | 82.1 | 1.07 | 2026-07-10 03:56:51 · 29m 17s | |
| CSGO-hFtvQ-V69Jm-q9jRD-2Sn44-kAXHK | 12/17/6 | 83.6 | 0.97 | 2026-07-06 03:23:16 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.