Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DLTiR-MiES3-9RC97-SfPAv-j34uC | 16/18/11 | 105.9 | 1.25 | 2026-07-06 18:36:49 · 37m 41s | |
| CSGO-krifx-vGHic-LctGc-dB7xJ-kHBxH | 14/17/5 | 61.9 | 0.92 | 2026-07-02 18:04:34 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.