Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QXNAX-BtASp-i6U4f-oG9xr-MhC3J | 16/12/3 | 73.8 | 1.30 | 2026-07-09 01:05:38 · 26m 1s | |
| CSGO-tHHCB-PkQr5-2c3sA-zzmhB-XTKXL | 13/15/2 | 71.1 | 0.97 | 2026-07-04 21:13:14 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.