Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JWXvF-3jsSu-3CPiE-XXvnO-68kHB | 10/16/7 | 67.3 | 0.70 | 2026-07-01 19:00:15 · 34m 14s | |
| CSGO-Mq9wL-Lknhs-VyBux-4St9K-6n33L | 11/11/6 | 83.7 | 1.15 | 2026-07-01 18:34:05 · 23m 6s | |
| CSGO-5zSrG-wEopv-hYC7T-vwtZz-9pbcP | 12/17/3 | 63.1 | 0.78 | 2026-07-01 18:03:04 · 27m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.