Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VUDTf-EMvTq-Fw2QD-aQVmr-724BO | 16/6/8 | 97.3 | 1.77 | 2026-07-09 02:55:52 · 21m 55s | |
| CSGO-znFSK-aVfQE-C3s2z-QASn6-OUYkF | 12/16/3 | 101.1 | 0.98 | 2026-07-04 05:20:26 · 23m 13s | |
| CSGO-PmNVd-43PWj-CjWXG-VQfWp-HDpcG | 22/18/7 | 105.2 | 1.35 | 2026-07-03 06:39:56 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.